Have you ever had this happen when you are updating or creating a Flash movie using the old AS2?
You create a movie clip with the following code to trap a mouse click on itself.
onMouseDown = function(){
trace(this._name);
var sel = int(substring(this._name,3,1));
trace(sel);
if (sel > 0){
_parent.mcWorld["mcE"+sel].play();
_parent.mcWorld["mcE"+sel]._visible = true;
}
}
You place 9 instances on the stage and run the movie, click on one of the movie clip instances and see this result in the trace window.
mc9
9
mc8
8
mc7
7
mc6
6
mc5
5
mc4
4
mc3
3
mc2
2
mc1
1
Every single instance of the movie clip fired the mouseDown logic but you only clicked on one of them.